Thursday, August 29, 2024

Firearms for His Majesty the Worm

Neurim has guns. If I ever intend to run HMTW in Neurim (and I do) I will need rules for firearms. These are those. Balance is secondary to idea.

General Firearm Rules: Like other ranged weapons, bullets and gunpowder are required to use a firearm and stack 6 to a slot. Firearms are difficult to reload mid combat, and require discarding two cards as a miscellaneous action. Blunderbuss cannot be reloaded in combat. Firearms can't hurt magical things. Intense magic will break a firearm just as quick as water.

Pistol

Pistols deal piercing damage. They do not grant attacks favor when attacking you in melee like other ranged weapons.

Musket (2 Slots)

Muskets deal piercing damage. Muskets grant access to the bow's special Aim Challenge Action. While wielding a musket, those attacking you with a melee weapon have favor.

Blunderbuss (2 Slots)

Blunderbuss can either spray over an entire zone, dealing 1 wound to all things inside of it, or can be fired at an engagement, dealing piercing damages to all things within said engagement. You are liable to shoot your allies with a blunderbuss. Such is life. While wielding a blunderbuss, those attacking you with a melee weapon have favor.

The Powder Monks

Specialist warrior monks who use firearms. They were the first to adopt the strange technology, and as a result have an understanding over their weapons not seen in all of the lands. The Lord Saint Gideon was a powder monk, and it was his years in solitude studying the musket that taught him to skills necessary to hold back the orctide in the south. The powder monks are a reclusive lot, but they will teach anyone with the capacity to learn their secrets.

The following talents are intended to start unlearned for all paths, but can be learned by any path.

The Wind of Black Powder

As a miscellaneous action you can attach or remove a bladed bayonet to your firearm. While this bayonet is equipped, the firearm is a melee weapon (treated as a dagger for a pistol or a polearm for a musket or blunderbuss). If the firearm is loaded, you can remove the bayonet as part of a normal attack action.

Saint Gideon's Blessed Rounds

Spend a resolve to perform a trick shot that would be otherwise impossible, such as curving or bouncing a bullet.  This isn't magic (though it definitely looks like it).

Snapshot

You may Riposte as an interrupt action using a loaded firearm. If the riposte is successful, the attacker does not gain favor from using a melee weapon against you while wielding a missile weapon.

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